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Really fun little game, though it does start out very very very slow, it's overall incredibly enjoyable and polished.
5/5!

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Thank you so much for playing the demo and for your kind comment! It's very encouraging. 

Since releasing the game on Steam, I’ve actually increased the robot's initial specs a bit. This was in response to player feedback that the "mining beam is too weak" or that "the game is too difficult" in its early stage.

Determining the perfect balance for the robot's initial specs is quite challenging for me. The game is about upgrading the robot, and I don't want players to give up at the early stage. Therefore, I need as much player feedback as possible.

If you don't mind, could you share your opinion on whether I should adjust the specs? If so, which spec (move speed, weapon speed, weapon cooldown, beam intensity) should be the highest priority?

Thank you! (We can also continue this discussion on Discord, as linked above.)

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While I disagree the game is too difficult (in fact, it does feel like 'aim, strafe, and hold down LMB' rather than fighting an actual enemy), I do agree the mining and movement is incredibly sluggish, as well as earning new weaponry through Research Points and such.

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Thanks again for your comment! 

Maybe I need to do a little more adjustments to the initial status of the robot, while maintaining the enjoyment of upgrades later. I'll do a few more tests. 

As for the combat part, there are quite a variety of weapons later on and hopefully can improve the experience of combat to some extent. But I will keep seeking other fun mechanics to improve the game.